iLearning Education Challenge: Combining the Power of Blockchain with Gamification Concepts

Authors

  • Surta Wijaya University of Raharja Author
  • Abigail Husain mfinitee incorporation Author
  • Mackenzie Laurens ilearning incorporation Author
  • Andzelika Birgithri ilearning incorporation Author

Keywords:

iLearning Education, Blockchain Integration, Gamification, Secure Learning Experiences, Agile Development

Abstract

The adoption of online learning in colleges as a response to the COVID-19 pandemic has profoundly influenced education. Knowledge acquisition dramatically depends on a person's interest and willingness to learn. A platform that fosters student motivation in effectively completing activity hours is required. The available learning strategies include collaborative and creative learning, which aim to attain successful graduation outcomes with the assistance of the Independent Campus program. This project aims to develop gamification strategies that enhance students' creativity, innovation, and interactivity by integrating principles of learning and play. Furthermore, blockchain-based learning platforms can be a regulatory mechanism for ensuring secure and pleasurable learning experiences while supporting esteemed educational institutions. By implementing gamification tactics in conjunction with blockchain technology, all devices linked to the network will be transformed into nodes or servers. This study employs agile development methodologies, namely iterative and incremental models, to design distributed storage blockchain algorithms. The GamiChain iLearning educational model, which incorporates gamification blockchain, is constructed using IPFS. GamiChain, a gamification blockchain, can effectively assist the Independent Campus initiative by providing students with the necessary resources to cultivate their potential and produce exceptional and successful graduates.

References

U. Rahardja, F. Andriyani, and T. Triyono, “Model scheduling optimization workforce management mar-

keting,” Aptisi Transactions on Management (ATM), vol. 4, no. 2, pp. 92–100, 2020.

T. Hariguna, U. Rahardja, and A. Ruangkanjanases, “The impact of citizen perceived value on their

intention to use e-government services: an empirical study,” Electronic Government, an International

Journal, vol. 16, no. 4, pp. 426–440, 2020.

Q. Aini, A. Anoesyirwan, and Y. Ana, “Effect of cloud accounting as income statement on accountant

performance,” Aptisi Transactions On Management (ATM), vol. 4, no. 1, pp. 13–21, 2020.

Q. Aini, M. Budiarto, P. O. H. Putra, and N. P. L. Santoso, “Gamification-based the kampus merdeka

learning in 4.0 era,” IJCCS (Indonesian Journal of Computing and Cybernetics Systems), vol. 15, no. 1,

pp. 31–42, 2021.

Z. M. Yaseen, I. Ebtehaj, S. Kim, H. Sanikhani, H. Asadi, M. I. Ghareb, H. Bonakdari, W. H. M. Wan Mo-

htar, N. Al-Ansari, and S. Shahid, “Novel hybrid data-intelligence model for forecasting monthly rainfall

with uncertainty analysis,” Water, vol. 11, no. 3, p. 502, 2019.

R. Widayanti, Q. Aini, H. Haryani, N. Lutfiani, and D. Apriliasari, “Decentralized electronic vote based

on blockchain p2p,” in 2021 9th International Conference on Cyber and IT Service Management (CITSM).

IEEE, 2021, pp. 1–7.

G. Genoveva, J. Syahrivar, and E. S. Ariestiningsih, “Technology readiness during the covid-19 pan-

demic: Lessons learned from indonesia,” CommIT (Communication and Information Technology) Jour-

nal, vol. 17, no. 1, pp. 93–102, 2023.

Q. Aini, N. Azizah, R. Salam, N. P. L. Santoso, and S. Millah, “ilearning education based on gamification

blockchain,” Indonesian Journal of Electrical Engineering and Computer Science, vol. 26, no. 1, p. 531,

H. Nusantoro, P. A. Sunarya, N. P. L. Santoso, and S. Maulana, “Generation smart education learning

process of blockchain-based in universities,” Blockchain Frontier Technology, vol. 1, no. 01, pp. 21–34,

H. Nusantoro, R. Supriati, N. Azizah, N. P. L. Santoso, and S. Maulana, “Blockchain based authentication

for identity management,” in 2021 9th International Conference on Cyber and IT Service Management

(CITSM). IEEE, 2021, pp. 1–8.

Q. Liu, Q. Guan, X. Yang, H. Zhu, G. Green, and S. Yin, “Education-industry cooperative system based on

blockchain,” in 2018 1st IEEE international conference on hot information-centric networking (HotICN).

IEEE, 2018, pp. 207–211.

H. Sun, X. Wang, and X. Wang, “Application of blockchain technology in online education.” International

Journal of Emerging Technologies in Learning, vol. 13, no. 10, 2018.

J. Rooksby and K. Dimitrov, “Trustless education? a blockchain system for university grades,” Ubiquity:

The Journal of Pervasive Media, vol. 6, no. 1, pp. 83–88, 2019.

T. Ramadhan, Q. Aini, S. Santoso, A. Badrianto, and R. Supriati, “Analysis of the potential context of

blockchain on the usability of gamification with game-based learning,” International Journal of Cyber

and IT Service Management, vol. 1, no. 1, pp. 84–100, 2021.

S. Santoso, E. P. Harahap, A. Khoirunisa, K. Zelina et al., “A systematic review through intellectual based

blockchain-intermediary,” in 2021 9th International Conference on Cyber and IT Service Management

(CITSM). IEEE, 2021, pp. 1–7.

U. Rahardja, Q. Aini, and A. Khoirunisa, “The effect of rinfogroups as a discussion media in student

learning motivation,” Aptisi Transactions on Management (ATM), vol. 2, no. 1, pp. 79–88, 2018.

Q. Aini, M. Budiarto, P. H. Putra, A. Khoirunisa, N. Santoso, and U. Rahardja, “Gamified education

practice: Designing with e-commerce and ilearning concept,” Int. J. Psychosoc. Rehabil, vol. 24, no. 7,

Q. Aini, A. Badrianto, F. Budiarty, A. Khoirunisa, and U. Rahardja, “Alleviate fake diploma problem in

education using block chain technology,” J. Adv. Res. Dyn. Control Syst, vol. 12, no. 2, pp. 1821–1826,

C.-W. Yu, C.-M. Chao, C.-F. Chang, R.-J. Chen, P.-C. Chen, and Y.-X. Liu, “Exploring behavioral inten-

tion to use a mobile health education website: An extension of the utaut 2 model,” Sage Open, vol. 11,

no. 4, p. 21582440211055721, 2021.

U. Rahardja, “Risk assessment, risk identification, and control in the process of steel smelting using the

hiradc method,” APTISI Transactions on Management, vol. 7, no. 3, pp. 261–272, 2023.

M. Kamil, J. Rianto, and D. Suprayogi, “Management of deciding decision making final project advisor

in optimizing learning,” Aptisi Transactions On Management, vol. 2, no. 2, pp. 168–176, 2018.

Downloads

Published

2024-02-08

Issue

Section

Articles

How to Cite

iLearning Education Challenge: Combining the Power of Blockchain with Gamification Concepts. (2024). CORISINTA, 1(1), 8-15. https://journal.corisinta.org/index.php/corisinta/article/view/11